
To be fair she has some fairly understandable reasons for her cold-blooded lack of remorse, and as always, prying away at her backstory until you approach something resembling the truth is a satisfying distraction from all the hacking and slashing. The Devil of Caroc is the second potential recruit, a cynical, wryly sardonic soulbound construct who’s not even attempting to hide her bloody past. He’s the sort of guy who’ll be happily munching hallucinogenic mushrooms as you trudge through the frozen wilderness. As well as possessing probably the finest NPC introduction scene Obsidian has ever come up with, Zahua’s an amusing presence, whose off-key view of the world provides some nice moments of levity. The first you’ll meet is Zahua, a fighting monk from an ascetic order that teaches a doctrine of social alienation and ritual scarification. Of course this wouldn’t be an Obsidian game without a couple of interesting new characters to recruit. You can also track down ‘Soulbound’ weapons – legendary artefacts that become increasingly powerful as you fulfil certain requirements.Ĭombat is still deep, tactical and fun, which is good because you'll be doing a tonne of it That means new spells and abilities, some of which are really fun, like the barbarian’s ability to leap into battle and slam down among the enemy. On the positive side, there are plenty of new enemies to keep combat fresh, some excellent loot, and two new levels if you’re playing a high-level character.

Cragholdt Bluffs, the second segment of the expansion that takes place back in the Dyrwood, is a high-level zone which is practically all hack-and-slash murder.

Again, if you put up with Pillars’ combat system in order to enjoy the storytelling, this expansion might not be for you – there’s a lot of fighting, and little opportunity to talk your way out of trouble. There are some really tough fights here, including an optional scrap against a dragon that will absolutely destroy your party if you come unprepared.

Thankfully, the new locations are fun to explore and packed with treats, and combat encounters are varied and challenging. That’s not to say there aren’t any engaging quests, because there definitely are, but taken as a new chapter of your hero’s story, The White March feels a bit lightweight. It all feels a bit superfluous – why would The Watcher, cursed seer of souls, bother wandering all the way into the frozen wastes on the off chance they might get a better sword? There are a few attempts to tie Pillars’ main plot to the expansion, but they’re largely inconsequential, and the very nature of your main objective can’t help but make your trip north feel a bit like an extended side mission. Ogres with cannons? That's got to be cheatingĬards on the table here, the main plot in The White March never really comes together.
